Nexus of Reality Raid Guide - Odyssey
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hlias | Date: Saturday, 2013-10-05, 6:16 AM | Message # 1 |
 Generalissimo
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| ideo will be up shortly
First Encounter
Meet the 5 Lex Luthors. 1 Lex leaves us to fight the remaining 4. As in LoA, the two that you do not defeat will be made into separate bosses and the two that you DO defeat will team up with the fifth Lex at the end. 2 tanks trying to hold 2 Lex each while named target(s) is nuked down.
Left Path
The encounter varies depending on who got downed in the first fight, BUT there is a set mechanic to this part of the raid.
Lex summons a drone. This drone can be pulled or ignored its attacks can hit for around 1k. Lex will shortly after, buff himself granting him increased armor and increased damage. This is shown by a red animation surrounding his head. When buffed, Lex will do a MASS pull and Nuke. This can be easily avoided by blocking a second or two after Lex buffs himself. you can break out of the pull mid pull. When buffed, Pull the drone close to Lex and destroy it. The drone will do three pulses and the pulses will remove his buff.
Our personal method - The tanks should be positioned one in front of lex and one behind lex. When lex is facing one tank they should be rotating their shields while the tank facing behind lex should be taunting lex. When lex turns around to face this tank, the tanks roles will reverse. This is to ensure endurability of the fight and to keep lex focused on the tanks at all times. The group should be split on either side of the boss dps, troller, healer on each side.
Right Path
The encounter varies depending on who got downed in the first fight, BUT there is a set mechanic to this part of the raid.
Lex summons a guise of the nexus The Guise will target somebody and will lock them into a stun. The Guise needs to be burned down as soon as it is spawned
Lex will give a white aura which will appear on somebody head, this will stun and do damage to anybody around them.
Our personal method - the tanks should be positioned one in front of lex and one behind lex. when lex is facing one tank they should be rotating their shields while the tank facing behind lex should be taunting lex. when lex turns around to face this tank, the tanks roles will reverse.
Third Boss Room
Adds will spawn in waves, and the tanks should pull them to the center o the room with the group spaced out around the outer rim.
After a few waves of adds the boss will spawn which the tanks again should try and keep to the center of the room. The boss will occasionally warp to a raid member and do a big AoE attack, which can on shot a under geared member. Volatile Robots will also spawn which will wander about and then explode doing big AoE damage, so the tanks would be advised to pull them to the center.
The Split
There are two Nexus Sentinel LX's separated by a shield, which need to be taken down simultaneously within 5 seconds. After a set amount of time they will spawn a Sentinel Techbot which will apply a shield to the Sentinel LX. The techbot can be dpsed down and the shield will drop.
Our personal method - get each side the take the sentinels down to a burnable amount of health. Let them shield up and get the dps to full power. slowly take down the Techbot at the same time and then burn the Sentinel LX's down. using supercharges and orbital strikes.
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hlias | Date: Saturday, 2013-10-05, 6:16 AM | Message # 2 |
 Generalissimo
Group: Administrators
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| Last Room
Three Bosses – one main, two phased.
You must take down the two phased bosses first. If you kill the main boss before you do this, he will respawn at half health. Can either Separate them into a two/one split for tanking, or tank them all together.
Depending on the artifact they should either be tanked in the center or to the side(in the case of the balls or buffing vortex)
Inevitability Attack – this attack is unique to the main boss. He will stand still, gain a skull over his head, then after a few seconds a pulse will cover the entire arena. This pulse is a one-shot attack, regardless of defensive capabilities. There is only one way to avoid it. During the fight, two members of the group will be surrounded in a white shield that pulsates in an AOE. Anyone within one of these shields will survive the attack with no damage taken. The shields are staggered – the first one comes up about thirty seconds before Inevitability, the second about ten seconds.
When the first shield comes up, the group begins to position itself. When the second shield comes up, everyone pulls in close. When the skull attack comes up, call it, then make sure you are in a shield. After the pulse the group must separate quickly to avoid AOE.
Continue DPS, the bosses will fall – there did not seem to be any increased number of attacks as the main boss gets low on health. When he dies, activate the artifact to end the fight.
The timer is 12 minutes. Afterward the artifact disappears, Lex resets health and takes 1 damage and does massive damage
Our personal method – the first shield moves over to the entrance ramp/artifact, The second shield moves in close to the tank. IT IS UP TO THE PEOPLE WITH THE SHIELD TO MAKE SURE THE TANKS ARE IN IT. The tanks may not be able to move due to blocking/shielding. IT IS UP TO EVERYONE ELSE TO MAKE SURE THEY ARE IN THE SHIELD. Positioning is vital – do not stand right in front of the bosses or you will be hit by their AOE. When you have moved in to the shield, hold block in case of splash damage. (Controller tip – group shield can be handy.) It is really, really important to move away quickly.
Extra tips and notes
– if you die, but are rallied, be aware of how long it is until the next Inevitability. Staying down and rallying afterward can be a good way to avoid it.
- If someone with the shield dies, the shield is gone, and will only respawn after about twenty seconds. If both people with the shield die….you’re screwed.
- Sometimes the shield does not get wiped after the inevitability pulse. It will disappear ten seconds or so later. This can be confusing when counting which shield you are on.
Boss Abilities
FUTURE LEX: Weapon: Handblasters. Mechanics: Spawns a massive AoE circle which does massive damage, this is very hard to escape
GENERAL LEX: Weapon: Onehanded and Rifle. Mechanics: Drops agro and teleports behind a random player and does a flurry. As soon as Lex has teleported, make sure to block if you're the target. Spawns a green cirlce, and anyone inside that circle gets a green posion cloud that sicks to the player and causes massive damage to surrounding players.
CYBER LEX: Weapon: Shield. Mechanics: Gives himself a shield. Fires a few Paradox Leech Grenades in a cone, which will stun and do massive damage but can be easily avoided. Possibly is the cause of a different green posion cloud that sicks to a player and causes massive damage to surrounding players. Calls down a Surface Strike which will one shot anybody inside the Lex logo.
SPACE COMMANDER LEX: Weapon: Beam Pistol. Mechanics: Uses his Conjure Weapon attack which fires a beam towards you which will encase you and do massive damage. a Gravity Well attack which will encase you and do a manageable DoT on you.
PROFESSOR LEX: Weapon: Handblasters. Mechanics: Gas Grenade, throws a grenade that will appear on the floor and causes damage to everyone within a certain 360 area. He also casts a frontal aoe that's centered on a target player, this is similar to the flamethrower animation and puts a green AoE aura on anyone infront of him. This damages everyone around the targeted player aswell as the player. before he does this he will look at his watch.
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hlias | Date: Saturday, 2013-10-05, 6:16 AM | Message # 3 |
 Generalissimo
Group: Administrators
Messages: 119
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| Artifact Mechanics
Depending on the artifact, there will be a room effect. We haven’t even come close to seeing all of these .
Vortex
White vortex circles will appear on the ground. Different vortex affects are available, some will just use one some will cycle between them all . Buffing - Anyone within will receive a damage buff – 10% for players, higher for NPCs. NPCs will show green damage reticule if they receive the buff. PCs have white sparks around their head. Damaging - players standing in the vortex's will take damage around 800 a tick, multiple vortex will quickly burn down a players health. Power - standing in the vortex's will give you power at around 50 a tick. Slow down - standing in the vortex's will ground you and slow you down. visual effect is a white chain on your feet. Adds
Spawns adds, these don't have alot of health and do moderate damage. They regularly preform interrupts and block breakers but are alsosusceptible to them. - H Dial
- Metal Man Responso Meteor
Balls
Spawns balls that move around the arena, most are around the center. These will do damage and bounce you around the arena
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hlias | Date: Saturday, 2013-10-05, 6:17 AM | Message # 4 |
 Generalissimo
Group: Administrators
Messages: 119
Status: Offline
| Tank PoV
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hlias | Date: Saturday, 2013-10-05, 6:18 AM | Message # 5 |
 Generalissimo
Group: Administrators
Messages: 119
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| Healer PoV
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hlias | Date: Saturday, 2013-10-05, 6:18 AM | Message # 6 |
 Generalissimo
Group: Administrators
Messages: 119
Status: Offline
| Last boss fight using a earth tank and a sorcery healer
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hlias | Date: Saturday, 2013-10-05, 6:19 AM | Message # 7 |
 Generalissimo
Group: Administrators
Messages: 119
Status: Offline
| Controller PoV
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